Metaverse Market Revenue Trends, Company Profiles, Revenue Share Analysis, 2020–2028
The global metaverse market size was USD 48.12 Billion in 2020 and
is expected to register a revenue CAGR of 44.1% during the forecast period.
Rising demand for virtual assets, increasing usage of Non-Fungible Tokens
(NFTs) to trade digital assets, growing focus on developing metaverse platforms
for diverse applications by tech giants, and rapid development of Decentralized
Finance (DeFi) applications are among some of the key factors expected to
continue to drive market revenue growth during the forecast period.
Key companies profiled - Facebook,
Inc., Tencent Holdings Ltd., ByteDance Ltd., NetEase, Inc., Nvidia Corporation,
Epic Games, Inc., Unity Technologies, Inc., Roblox Corporation, Lilith Games,
and Nextech AR Solutions Corp.
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The information and
communication technology sector is expected to observe a robust revenue growth
over the forecast period. Factors such as technological advancements in AI and
robotics, increasing innovations, growing need for high data security, large
data management are fueling market development. Availability of variety of
devices such as computers, smartphones, softwares and growing usage of internet
is boosting overall growth of the information and communication technology. In
addition, growing adoption of IOT and cloud based systems, increasing demand
for technologically advanced devices, and change in consumer preference are
some significant factors fueling market growth.
Competitive landscape of global Metaverse market is quite
fragmented with regional and global key players. They are often involved in
various strategies including mergers and acquisitions, collaborations, new
product launches or corporate deals to sustain their market position and expand
their product portfolio.
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Regional analysis provides insights into key trends and demands in
each major country that can affect market growth in the region.
- North America (U.S., Canada,
Mexico)
- Europe (Germany, U.K., Italy,
France, BENELUX, Rest of Europe)
- Asia Pacific (China, India,
Japan, South Korea, Rest of APAC)
- Latin America (Brazil, Rest of
LATAM)
- Middle East & Africa (Saudi
Arabia, U.A.E., South Africa, Rest of MEA)
The global
market is further segmented into Technology and application:
By Technology:
- Virtual
Reality (VR) & Augmented Reality (AR)
- Mixed
Reality (MR)
By
Application:
- Social
Media
- Gaming
- Aircraft
Maintenance
- Conference
- Content
Creation
- Online
Shopping
- Virtual
Runway Shows
Key
questions addressed in the global Metaverse market report:
- What revenue CAGR is the global Metaverse
market projected to register throughout the forecast period?
- Which leading companies are operating
in the global Metaverse market?
- Which region is expected to
account for largest revenue growth over the forecast period?
- What are the key drivers that are
expected to fuel the global market?
- What are the key outcomes of
Porter’s Five Force analysis of the global Metaverse market?
- What are the key restraints
expected to hamper global market growth?
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